Monday, August 27, 2018

Vehicular Combat - Resurrecting the Forgotten

Once upon I time, I had embarked on a special project to build some vehicles for some (previously unidentified) vehicular combat game.  You can find the beginnings of that project and the first completed car build here.  Recently Gaslands has gained a bit of traction locally, so I've dusted this abandoned project off (I never got around to finishing the 3 other cars shown/mentioned in that post).
Two new cars join the original (left most)
The El Camino on the left got updated with some weathering powders while I was doing that work on the 2 new cars.  Pretty happy with how these turned out.  I regretted doing a chop top on the taxi (middle) for the longest time.  It really turned into a nightmare, but it finally came together and I'm happy with it (other than the window plates on the taxi).  I also dreaded the painting the white on the old school ambulance, but I think it turned out ok.  Just one more car to do to finish leg 1 on the grander project.  With Gaslands being a pretty good ruleset, maybe I can get motivated to to finish this leg up and tackle the next leg.  Anyway, here are more shots of the new cars:



Paints used on the Taxi:

  • RMS Marigold Yellow (Shade), RMS Sunlight Yellow (Base), RMS Lemon Yellow (Highlight)
  • Who knows what for the steel plates.
  • Misc weathering stuff.
Paints used on the Ambulance:

  • RMS Creamy Ivory (Shade), RMS Creamy Ivory + VMA White 1:1 (Base), VMA White (Highlight with excessive overspray)
  • Bars and plates, no idea
  • The red was just some random red I grabbed, should have probably been a brighter red...
  • Misc weather stuff.

Friday, August 17, 2018

Konflikt 47 - American Firefly Jump Infantry

Leveraging off my existing Bolt Action American forces allowed me to jump straight to some of the "toys" that K47 introduces.  Since I knew even my BA American's were short on infantry squads (I just haven't had a desire to paint up more), I knew I needed my first K47 project to be an infantry squad and the Firefly Jump Infantry were the obvious choice (to me at least).  Truth be told, I actually did start first on some walkers before I realized that they were not what I should be focusing on.

Anyway, here they are:
Photo is a little washed out.

Not completely satisfied, but I called them done.  After all, I have another box of these guys.  I like these models and they were pretty fun to paint.  Except for the webbing, those details are not very pronounced and having to go over them 2-3 times (my color choice does not have the best single pass coverage) was excruciating.  Maybe hard to tell from the photo but the glow on the jet packs also did not turn out as well as I had hoped.  Still, good enough to move on, except some additional matte coat is needed in a few spots.

I painted these very similar to my American Bolt action infantry.  Instead of the RMS Worn Olive and RMS Faded Khaki (for the pants and jacket respectively), I used RMS Olive Drab instead for the jump suits.  I also limited the dust/mud weathering to just the boots given their nature on the battlefield and also because the knee pads already provide some visual interest in that area of the figures.


Monday, August 6, 2018

July Recap

Another good month of gaming goodness.  I kicked off July with a game of Gaslands at the local tap room.  We had two tables going with incredible tables by Darren over at Broken Sword Studios.

Table 1 is simply stunning.
Table 2 is not shabby either.


Both tables played Death Race with 5 players per table (a really great turn out).  Everyone had a really great time, although I believe both games were called not long after cars finally got past the first gate.  The game bogs down a bit in death race, esp with that many players.  Plus pretty much everyone was new to the game.  A week or two later, I got in another game of Gaslands where we played the zombie scenario, again with 5 players.  Definitely a much better scenario for that many players but it does still take a while to play.  All that being said, the abstractions of the game are simply amazing.  For me, it gives just the right balance of simulation and simplification.  Not only can I not wait to play again, I can't wait to see what Mike Hutchinson does for his next game.

With the Bolt Action league having concluded, we have transitioned to open play and gearing up for a short Konflikt '47 escalation league.  Having shown up one day to work on Konflikt league rules, I got pulled into playing Bolt Action with a perspective player.  I borrowed a 1250 pt Finnish tournament list (he wanted the "full" experience) and showed him the ropes.  He was sold, so we added another to our ranks.  I also ran another person through a 500 pt Konflikt game to acquaint her with the rules and to sate her excitement for the upcoming league.

Rounding things out, I squeezed a game of Guild Ball in on the very last day of July.  I really want to love Guild Ball, but I'm just not sold.  It definitely is not a bad game, although I think it should be "quicker."  It's just that the game requires very good knowledge of your opponents models and requires/rewards excessive pre-measuring.  Still, I will continue to give it a go a bit longer and finish up painting the models I have.

That pretty much rounds out July.  I made some really good progress on painting and I will post that up soon.  I'm not sure I will make either of my painting goals for the NOVA Open but I'm not sure the two events I am painting for are even going to happen due to low registration numbers.  We'll see.  Also August sees the kick off of two new leagues:  the Konflikt '47 league I'm running and a Gaslands league.  Feast or famine.  lol